Machinima
Another field I had to research was MACHINIMA. When Andy heard during the tutorial about the techniques I am going to use for the 3d animation part of my project, he gave me this reference. Is really impressive especially for the PC users because they can save a lot of time in rendering by this professional tips of Mchinima. But what is Machinima? I found this answer in the site www.machinima.org
Machinima (muh-sheen-eh-mah) is filmmaking within a real-time, 3D virtual environment, often using 3D video-game technologies.
In an expanded definition, it is the convergence of filmmaking, animation and game development. Machinima is real-world filmmaking techniques applied within an interactive virtual space where characters and events can be either controlled by humans, scripts or artificial intelligence.
By combining the techniques of filmmaking, animation production and the technology of real-time 3D game engines, Machinima makes for a very cost- and time-efficient way to produce films, with a large amount of creative control.
What are the advantages of Machinima?
Machinima provides:
• the real-time recording of human/scripted performances and events - akin to shooting film; eliminates the rendering process.
• the creative flexibility of artistic assets moved over time – akin to animation; allows total control over visual representation of characters, events, etc.
• an interactive environment – provides a space where characters can interact and real-world physics can be reproduced.
• Hardware driven playback is resolution independent.
Because Machinima can be shot live or scripted in real-time, it's much faster to produce than traditional CGI animation. A live action director should feel right at home and an animation director will be able to direct without having to rely on key frames. Multiple takes can be made in real-time or just a few takes while the rest is adjusted in post, dependent on the director's style.
Additionally, instead of rendering frames of animation or video streams, some Machinima is recorded at the data level – only capturing positions, orientation and other pertinent pieces of information for the 3D assets to be drawn and animated during playback. Data-recorded Machinima also allows for editing at the data level – where you can add characters, adjust camera angles, create camera moves, fine-tune animation, etc. It's much like doing a reshoot without having to call back the cast and crew –further blurring the lines between production and post-production.
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What is so significant about shooting live Machinima?
Shooting live Machinima can produce a considerable time and cost savings - up to 30-40% and is a radical departure from the traditional key frame animation process. Now animation directors can direct puppeteers as they manipulate the character models in real-time. A live action director can also relate as what happens is in real-time .
For the people who intrested in 3d animation and have faced production and rendering problems I also recomend these sites:
www.machinima.com
www.machinima.org
Machinima (muh-sheen-eh-mah) is filmmaking within a real-time, 3D virtual environment, often using 3D video-game technologies.
In an expanded definition, it is the convergence of filmmaking, animation and game development. Machinima is real-world filmmaking techniques applied within an interactive virtual space where characters and events can be either controlled by humans, scripts or artificial intelligence.
By combining the techniques of filmmaking, animation production and the technology of real-time 3D game engines, Machinima makes for a very cost- and time-efficient way to produce films, with a large amount of creative control.
What are the advantages of Machinima?
Machinima provides:
• the real-time recording of human/scripted performances and events - akin to shooting film; eliminates the rendering process.
• the creative flexibility of artistic assets moved over time – akin to animation; allows total control over visual representation of characters, events, etc.
• an interactive environment – provides a space where characters can interact and real-world physics can be reproduced.
• Hardware driven playback is resolution independent.
Because Machinima can be shot live or scripted in real-time, it's much faster to produce than traditional CGI animation. A live action director should feel right at home and an animation director will be able to direct without having to rely on key frames. Multiple takes can be made in real-time or just a few takes while the rest is adjusted in post, dependent on the director's style.
Additionally, instead of rendering frames of animation or video streams, some Machinima is recorded at the data level – only capturing positions, orientation and other pertinent pieces of information for the 3D assets to be drawn and animated during playback. Data-recorded Machinima also allows for editing at the data level – where you can add characters, adjust camera angles, create camera moves, fine-tune animation, etc. It's much like doing a reshoot without having to call back the cast and crew –further blurring the lines between production and post-production.
--------------------------------------------------------------------------------
What is so significant about shooting live Machinima?
Shooting live Machinima can produce a considerable time and cost savings - up to 30-40% and is a radical departure from the traditional key frame animation process. Now animation directors can direct puppeteers as they manipulate the character models in real-time. A live action director can also relate as what happens is in real-time .
For the people who intrested in 3d animation and have faced production and rendering problems I also recomend these sites:
www.machinima.com
www.machinima.org
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